Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 2 de 2
Filter
Add filters

Database
Language
Document Type
Year range
1.
14th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2021 ; : 117-118, 2021.
Article in English | Scopus | ID: covidwho-1309863

ABSTRACT

Verbal aggression during online multiplayer games is a common occurrence on video gaming platforms. From casual cursing and negative remarks to more targeted and damaging cyberbullying cases, the gaming industry continues to see an increasing number of players engaging in these exchanges. The COVID-19 pandemic has led to a rise in the number of active gamers due to social distancing and stay-at-home orders. As a result, cases of cyberbullying and toxicity have increased by 40% on popular gaming platforms such as Discord [4]. To help resolve this issue, we created an aggression awareness tool called Tempr to discourage verbal aggression in gamers under the age of 18 and reward non-aggressive behavior. © 2021 ACM.

2.
14th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2021 ; : 115-116, 2021.
Article in English | Scopus | ID: covidwho-1309862

ABSTRACT

According to the CDC, COVID-19 most commonly spreads during close contact. Although the cleaners are disinfecting the public places where they are expected to have been contacted, it is still difficult to know exactly which areas have been touched and wiped out. We devised combined methods of detecting touched and wiped areas by people, using both thermal and imaging cameras. It detects the changes of temperature when people touched or wiped in about 3 seconds. To improve the accuracy, we utilize object recognition for humans from imaging cameras as a method of filtering. All marks are tracked and calculated, to disclose which areas are still remaining as touched areas, revealing the information to anyone who wants to know. © 2021 ACM.

SELECTION OF CITATIONS
SEARCH DETAIL